The combination of direct hub access with sequential item-to-item movement, balancing random access against linear consumption. A hub at the top lists the full sequence; actors can pick any item or step through them one by one, returning to the hub whenever they want to jump elsewhere.
Behavioural position
- Browsing — hub overview enables pattern recognition and scanning
- Navigating — direct access via hub when target is known
- Sequential progression via back/next when linear consumption is preferred
Variants
- Gallery pyramid: Hub shows thumbnails, items are full images.
- List pyramid: Hub shows titles/descriptions in list format.
- Card pyramid: Hub shows rich cards with images, titles, descriptions.
- Numbered pyramid: Hub explicitly numbers items, progress indication emphasised.
To-do
Complementary patterns to capture:
- Progress tracking and resume features
- Image loading optimisation (lazy loading)
- Breadcrumbs showing hub context
An alternative for very long sequences: infinite scroll with anchors.
Resources & references
Tidwell, Brewer, Valencia (2020) Designing Interfaces, 3rd ed.
Related patterns
Complements
- Deep linking — sharing and bookmarking items
Related
- Intent & Interaction — hub enables direct targeting
