Playground
  • Introduction
  • Components

Pyramid

The combination of direct hub access with sequential item-to-item movement, balancing random access against linear consumption. A hub at the top lists the full sequence; actors can pick any item or step through them one by one, returning to the hub whenever they want to jump elsewhere.

Behavioural position

  • Browsing — hub overview enables pattern recognition and scanning
  • Navigating — direct access via hub when target is known
  • Sequential progression via back/next when linear consumption is preferred

Variants

  • Gallery pyramid: Hub shows thumbnails, items are full images.
  • List pyramid: Hub shows titles/descriptions in list format.
  • Card pyramid: Hub shows rich cards with images, titles, descriptions.
  • Numbered pyramid: Hub explicitly numbers items, progress indication emphasised.

To-do

Complementary patterns to capture:

  • Progress tracking and resume features
  • Image loading optimisation (lazy loading)
  • Breadcrumbs showing hub context

An alternative for very long sequences: infinite scroll with anchors.

Resources & references

Tidwell, Brewer, Valencia (2020) Designing Interfaces, 3rd ed.

Related patterns

Complements

  • Deep linking — sharing and bookmarking items

Alternatives

  • Pan and zoom
  • Step by step
  • Multilevel tree
  • Hub and spoke

Related

  • Intent & Interaction — hub enables direct targeting