Pyramid

Added

The combination of direct hub access with sequential item-to-item movement, balancing random access against linear consumption. A hub at the top lists the full sequence; actors can pick any item or step through them one by one, returning to the hub whenever they want to jump elsewhere.

Behavioural position

  • Browsing — hub overview enables pattern recognition and scanning
  • Navigating — direct access via hub when target is known
  • Sequential progression via back/next when linear consumption is preferred

Variants

  • Gallery pyramid: Hub shows thumbnails, items are full images.
  • List pyramid: Hub shows titles/descriptions in list format.
  • Card pyramid: Hub shows rich cards with images, titles, descriptions.
  • Numbered pyramid: Hub explicitly numbers items, progress indication emphasised.

To-do

Complementary patterns to capture:

  • Progress tracking and resume features
  • Image loading optimisation (lazy loading)
  • Breadcrumbs showing hub context

An alternative for very long sequences: infinite scroll with anchors.

Resources & references

Tidwell, Brewer, Valencia (2020) Designing Interfaces, 3rd ed.

Consequences

  • the sequence is legible as a whole and enterable at any point, so an actor who wants the order gets it and an actor who wants item nine doesn't have to earn it through the first eight
  • the hub has to state the shape of the sequence — how long it is, where this item sits in it — or the offer of sequential reading is one the actor can't judge
  • progress is now something the actor accumulates and expects to be remembered; a sequence that forgets where they stopped is one they restart

Related patterns

Complements

Alternatives

Related